headers in c

 to study var fun used in grpgic progm  in header file graphic.h


graphic.h


to make animation or games, we write circle, shapes , curves

functions:

-initgraph()

to load graphic drivers,ghraphicMode,closegraph(),getPixel,putPixel,closegraph,


ARC,param=x,y

CIRCLE,

PIESLICE,

sector,

fillellipse,

FLOODFILL,

getcolor,setcolor,

line,linerel,lineto,rectangle,outtextxy,

drampoly(),

---------------------------------------------------------------------------------------------------------------



#include<stdio.h>

#include <graphics.h>

#include <conio.h>


int main()

{

//initilizing graphic driver and graphic mode variable

int graphicdriver=DETECT,graphicmode;


//calling initgraph function with certain parameters

initgraph(&graphicdriver,&graphicmode,"c:\\turboc3\\bgi");


//Printing message for user

outtextxy(130, 90 , "Program to draw a smiley face in C graphics");

        //(x,y,"message")


//setting color to yellow

setcolor(YELLOW);

//creating circle and fill it with yellow color using floodfill.

circle(300, 200, 90);

        //(x,y,radius)

setfillstyle(SOLID_FILL, YELLOW);//perimeter of circle

floodfill(300, 200, YELLOW);//filling the circle with color

           //(x,y,COLOR)

//setting color to black

setcolor(BLACK);

setfillstyle(SOLID_FILL, BLACK);


//using fill ellipse and ellipse for creating face.

fillellipse(340, 185, 10, 10);//eye 1

           //(x,y,radius1, Radius2)

fillellipse(260, 185, 10, 10);//eye 2

        //(x,y,radius1, Radius2)


ellipse(300, 200, 205, 335, 50, 60);//mouth of the smiley

        //(x,y,curvatures)

getch();

return 0;

}










randsacan()

autocad#

maya#

blender#


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